20 minutes including questions
10 minutes including questions
1 minute in the "Poster madness" session.
Game studies, humanities: Olli Leino, City University Hong Kong
Game design: Miguel Sicart, ITU Copenhagen
Artificial intelligence: Georgios Yannakakis, University of Malta
Game technology: Andy Nealen, New York University
Interaction and player experience: Alessandro Canossa, Northeastern University
Game Studies, Social Science: Iro Voulgari, University of Athens
Game Education: Hanna Wirman, Hong Kong Polytechnic
Serious Games: Rilla Khaled, University of Malta
More information coming soon
Call For Participation
We invite researchers and educators to submit to FDG 2015 and share insights and cutting-edge research related to game technologies and their use. FDG 2015 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, and posters. The conference will also host a technical demo session, a Research and Experimental Games Festival, and a Doctoral Consortium. The technical demo session will include novel tools, techniques, and systems created for games. The Research and Experimental Games Festival will showcase the latest experimental and research games. The Doctoral Consortium serves as a forum for Ph.D. students to present their dissertation research, exchange experiences with peers, discuss ideas for future research and receive feedback from established games researchers and the wider FDG community.
Full Papers with a maximum length of 8 pages
Short Papers with a maximum length of 4-pages
Doctoral Consortium with a maximum of 3-page extended abstract
Poster, Game or Demo with a maximum length of 2-page abstract
Workshops with a maximum length of 2-page abstract
Panel with a maximum length of 2-page abstract
Research and Experimental Game with 2-page abstract
FULL PAPER SUBMISSIONS
We invite research contributions, fully described in the form of a research paper of up to 8 pages in length. Papers are solicited on all aspects of Game Studies, including, but not limited to, the following broad subject areas:
Game studies, social science (games, players, and their role in society and culture)
Game studies, humanities (aesthetic, philosophical, and ontological aspects of games and play)
Game design (methods, techniques, studies)
Serious games (building and evaluating games for a purpose, learning in games)
Game education (preparing students to design and develop games)
Artificial intelligence (agents, motion/camera planning, navigation, adaptivity, procedural content generation, dialog, authoring tools, general game playing)
Game technology (engines, frameworks, graphics, networking, animation)
Interaction and player experience (game interfaces, player metrics, modeling player experience)
Panel submissions should be in the form of a 2-page extended abstract describing the focus of the panel, providing a list of confirmed speakers, and indicating their areas of expertise relative to the topic. Panel submissions much choose a track. We encourage both debate-style panels that include representatives advocating several positions on a topic of disagreement, and emerging-area style panels that consolidate and explain recent work on a subject of interest to the FDG community.
GAMES, DEMOS, AND POSTERS
The game, poster, and demo track provides a forum for demonstrations of work best suited to interaction rather than a paper or a formal presentation. Submissions should be in the form of a 2-page extended abstract. This track supports playable games that are experimental or have a research component, interactive technical demos showcasing the latest tools, techniques, and systems created for games by academic or industrial research groups, or other early-stage or late-breaking research not yet ready for formal presentation.
The conference workshops are full-day and half-day sessions focused on emerging game-related topics. These workshops provide an informal setting for new developments to be presented, discussed and demonstrated. Workshops can also be hands-on or studio-based, and we especially encourage the submission of proposals for workshops that involve participants working together to explore and define new areas of game-related scholarship. We are particularly interested in topics that bridge different communities and disciplines. Concise workshop proposals (2 pages) should include: an extended abstract, the objectives and expected outcome of the workshop, the planned activities, the background of the organizer(s), the anticipated number of participants, and the means for soliciting and selecting participants.
We invite PhD students to apply to the Doctoral Consortium, a forum to provide PhD students with early feedback on their research directions, from fellow students, researchers, and experienced faculty in the area. The consortium is intended primarily for PhD students who intend to pursue a career in academia, who will soon propose, or have recently proposed, their research. To apply, doctoral students should submit a CV, a 3-page extended abstract describing their proposed research, and a short letter explaining how you would benefit from the consortium and what questions you want to discuss (general and/or specific to your research). The abstract should address the goals of your research, the proposed approach and how it differs from prior work, any results you may have, and your plans for completing the work. Invited Doctoral Consortium students will give a presentation and present a poster at the conference.
All submissions must be in PDF format, and comply with the ACM proceedings format using one of the official templates. Submissions should be anonymized for double-blind review.
We welcome videos, binary files, or other materials accompanying submissions to demonstrate the contribution when necessary. For videos, we require that all videos be in MPEG 4 encoding using the H.264 codec, 50 MB or less in size, and 5 or less minutes in length. Other uploads should be less than 50 MB in size or linked to your own distribution repository in your submission.
Papers should be submitted via EasyChair:
Workshop submissions should be submitted directly to the workshop, in accordance with each workshop's submission instructions.
At least one presenter of each paper must register for the conference in order for the paper to be included in the proceedings.
Workshop proposal submissions: December 31, 2014
Full paper and Panel submissions (extension): February 20, 2015
Games, Demos, and Poster submissions: April 17, 2015
Doctoral Consortium submissions: February 27, 2015